rust-nodemap: accounting for dead blocks

Authored by gracinet.


rust-nodemap: accounting for dead blocks

By the very append-only nature of the NodeTree, inserting
new blocks has the effect of making some of the older ones
useless as they become unreachable.

Therefore some automatic housekeeping will need to be provided.
This is standard procedure in the word of databases, under names
such as "repack" or "vacuum".

The new masked_readonly_blocks() will provide callers with
useful information to decide if the nodetree is ripe for
repacking, but all the NodeTree can provide is how many
blocks have been masked in the currently mutable part. Analysing
the readonly part would be way too long to do it for each
transaction and defeat the whole purpose of nodemap persistence.
Serializing callers (from the Python layer) will get this figure
before each extraction and maintain an aggregate counter of
unreachable blocks separately.

Note: at this point, the most efficient repacking is just to restart
afresh with a full rescan.

Differential Revision: https://phab.mercurial-scm.org/D8097


gracinetFeb 18 2020, 1:11 PM
Differential Revision
D8097: rust-nodemap: accounting for dead blocks
rHG5ac1eecc9c64: rust-nodemap: core implementation for shortest