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- rHGa2b1767790e9: rust-dirstatemap: add `set_possibly_dirty` method
rHG5ded54dd1572: rust-dirstatemap: add `set_possibly_dirty` method
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rust/hg-core/src/dirstate_tree/dirstate_map.rs | ||
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811 | I don't think this should affect anything. Setting an entry as possibly_dirty does not have any effect on its being tracked or having a copy source, or an entry. The next call to dirstate.status will use some other method to reset its state. Or am I missing something? |
rust/hg-core/src/dirstate_tree/dirstate_map.rs | ||
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811 | My question is more "it seems like this call could insert a node, yet nothing is done to adjust the counter associated to this insertion". Is this a legitimate concerns ? |
rust/hg-core/src/dirstate_tree/dirstate_map.rs | ||
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811 | This can't insert a node because of the check in the public function. There is a strong case to use get_node_mut instead, but it would have to be adjusted to have an ancestors callback as well. I propose to fix D12456 in the state that it is, and then add that change on top of the stack. |
rust/hg-core/src/dirstate_tree/dirstate_map.rs | ||
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811 | It seems like we are in a "This function is correct because *unrelated* code never call it with argument that makes it wrong" That seems dangerous, and either and assert or a narrower function use would be safer. Doing that fix at the top of the stack up seems fines if that helps. |
(Same question as in D12456)