connect_spawned() is rewritten from scratch by using std::process. Before,
it would select completion of either connection or server process. New code
could be implemented as such, but it's much simpler to occasionally run
try_wait() to detect server death.
Details
Details
- Reviewers
Alphare - Group Reviewers
hg-reviewers - Commits
- rHGa347a329e48d: rust-chg: reimplement locator by using async/await and tokio-0.2
Diff Detail
Diff Detail
- Repository
- rHG Mercurial
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.