connect_spawned() is rewritten from scratch by using std::process. Before,
it would select completion of either connection or server process. New code
could be implemented as such, but it's much simpler to occasionally run
try_wait() to detect server death.
Details
Details
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Alphare - Group Reviewers
hg-reviewers - Commits
- rHGa347a329e48d: rust-chg: reimplement locator by using async/await and tokio-0.2
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